By game

AI race engineer, game by game

Every sim publishes different data, so the engineer doesn't say the same things in all of them. Pick yours: what it tells you over the radio, how to connect and, plainly, what that game doesn't allow.

AI race engineer for Gran Turismo 7

An AI race engineer for GT7 that talks to you over the radio: your laps, where you lose time, fuel and tyres. It connects to your PlayStation over your home network, no cables.

AI race engineer for iRacing

An AI race engineer for iRacing that talks to you over the radio: spotter, flags, gaps to your rivals, fuel and laps to go, timed races included. In English, Spanish or Catalan.

AI race engineer for Assetto Corsa Competizione

An AI race engineer for ACC that talks to you over the radio: cars alongside, track limits, flags, fuel and tyres, using what ACC publishes and saying what it doesn't.

AI race engineer for Assetto Corsa

An AI race engineer for Assetto Corsa: spotter, corner-by-corner coach with a braking beep, gaps to rivals, fuel and tyres. It's the game we drive the most.

AI race engineer for Le Mans Ultimate

An AI race engineer for Le Mans Ultimate: it reads the game's own shared memory, no plugins, including Hypercar virtual energy. Most of it is built and not yet tested on track; we say so.

AI race engineer for RaceRoom

An AI race engineer for RaceRoom Racing Experience: your position and gaps to rivals, your laps and the coach, using what RaceRoom publishes. No spotter for now, and we explain why.

Sign up and we'll let you know.

Right now we are in private beta: we open seats in batches and let you know by email. Joining the waitlist is free; the plans we intend to offer are on the Pricing page.

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