AI race engineer for Le Mans Ultimate
For endurance racing in Le Mans Ultimate. The app reads the shared memory the game itself publishes, no third-party plugins, with Hypercar virtual energy and the track-limit warnings used in races. To be clear: most of it is built but not yet tested on track with LMU.
What it tells you over the radio
Feature by feature
- SpotterNot tested on track
- Corner coachNot tested on track
- Braking beepNot tested on track
- FuelNot tested on track
- TyresNot tested on track
- DamageNot tested on track
- Rivals and gapsNot tested on track
- Pit by voiceNot tested on track
- DRS / ERSNot available in this game
- FlagsNot tested on track
- WeatherNot tested on track
It comes straight from the app's code and is updated along with it. “Not yet tested on track” means it's built but nobody has driven it with this game yet.
What this game doesn't publish
Le Mans Ultimate publishes its own memory and we read all of it, but several checks on track are still pending, such as the spotter and asking for the pit stop by voice. It brings the Hypercar virtual energy and the official track-limits warnings in races; Hypercars have no DRS.
How to connect
- 1
Install SmoothOperator on the same Windows PC you race on.
- 2
Open Le Mans Ultimate with the app running. No plugins to install and no game settings to change: the app detects it automatically.
- 3
Go out on track. The engineer starts talking as soon as there is data.